Misty Ravine
This a personal project I designed and created using Unreal Engine 5. I wanted to explore and challenge myself to create a realistic environment using UE5. As one of the first times using the program I felt jumping in and creating was the best way to start. Throughout the project I explored ways to learn and improve my workflow and techniques to improve for future projects.
I used Quixel Megascans, custom assets and Gaea terrain builder when making the environment. Experimenting with the camera settings and post process volume to create the cinematic style that I wanted. Adding the finishing touches by editing and colour correcting on Adobe After effects.